Objectives

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Objectives

PostPosted: Sat Aug 05, 2006 11:21 pm

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Seems like we need to have a discussion about what we want to do as a group.

We've got a small, decent group, now 30+ (and MS is catching up), which opens alot of doors, short term.

So, what do we see as potential short term and long term objectives of this little band of taru lovers?
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Re: Objectives

PostPosted: Sat Aug 05, 2006 11:38 pm

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Anubis
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Inquisitor wrote:So, what do we see as potential short term and long term objectives of this little band of taru lovers?
Short term - Get rid of that description of the group.

Long Term - Get the group as a whole to a point where we can run group activities together. By activities together I dont mean Ed or BD running us through things, I mean runs where we can't just run through it like that, where things are a challenge :thumb:
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

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Re: Objectives

PostPosted: Sun Aug 06, 2006 12:13 am

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Kon
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Anubis wrote:
Inquisitor wrote:So, what do we see as potential short term and long term objectives of this little band of taru lovers?
Short term - Get rid of that description of the group.

Long Term - Get the group as a whole to a point where we can run group activities together. By activities together I dont mean Ed or BD running us through things, I mean runs where we can't just run through it like that, where things are a challenge :thumb:
That won't be possible until everyone else catches up to Quiz and BD. :)
"We are the facilitators of our own creative evolution."

Re: Objectives

PostPosted: Sun Aug 06, 2006 12:36 am

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Kahn wrote:
Anubis wrote:
Inquisitor wrote:So, what do we see as potential short term and long term objectives of this little band of taru lovers?
Short term - Get rid of that description of the group.

Long Term - Get the group as a whole to a point where we can run group activities together. By activities together I dont mean Ed or BD running us through things, I mean runs where we can't just run through it like that, where things are a challenge :thumb:
That won't be possible until everyone else catches up to Quiz and BD. :)
Thats why I said Long Term ;)
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

Forever an eXile and proud of it!

PostPosted: Sun Aug 06, 2006 1:23 am

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Some ideas if anything, criss cross if they don't suit what you want to do with the game.

1. One thing I think we should do as a static is CoP to start out with once everyone gets to 30 and gets their subjob to 15.

CoP is level capped exponantially. Meaning missions up to arc 3 are 30 cap, arc 4 are 40cap, etc. etc.

That's one thing I haven't done because I don't have a good group to do it with and doing it with you guys would be great, because it's a pain in the ass otherwise.

So a Long Term goal would be for us together to beat CoP.

2. a) Another goal in mind I'd have is for us to make huge amounts of money. This however is sort of limiting by the fact that in order to do so you need to be of high level, and if you want to do it at lower level, you need to conform to a specific job structure.

This would probably be sometihng to consider, seeing how some of us can level from level 1 to level XX as a static to fulfill the BCNM standards, and therein we'll be able to make that money which will make the game a hell of a lot easier on all of us both short term or long term.

b) ENM's. Awesome source of money, doable every 3 days, same as Promyvions but the boss mob is easier and gives money and XP in the 1000s. Also at level 30.

3. HNM's. There are a few. They work on a 21-24 hour rotation. If we recruit a few more people, get some decent times on ToD, we could go and try compete for claim for these HNM's around level 60-70. Looooooong way into the future, but maybe something to consider.

4. Dynamis. Once we're all into 70ies and have money, sponsoring our own Dynamis runs and getting the currency would be great. We'd need anywhere between 20-40 people, but that's doable through shouts and a separate linkshell so whoever goes along for the ride doesn't have to be in the SSX, but it's a great opportunity for meeting new potential members fi they check out okay. Something to consider in the long run.

5. Sky, Sea, whatever - don't have all that much information on those, they seem to be camped a lot by gillsellers and you need a really determined team to go for these every day.

While I wouldn't want to push for this too much, I'd like to get everyone TO the point where they'll have a choice whether to do this or not. This is tied into storyline progression. Sea is attained at specific CoP level while Sky at ZM14, and to unlock ZM you need to be rank 6 with your main country.

6. Daily or Bi-Daily fishing/crafting get-togethers.

Food for thought for now, pick what you'd want to do most, we can go from there.

PostPosted: Sun Aug 06, 2006 2:47 am

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A quick response to BD's ideas. I think 1, 3, 4 and 6 are great ideas, and I'd certainly be behind attempts to reach those goals.

6 is already partially fulfilled, since we have weekly fishing marathons. Stepping those up to daily/bi-daily could be done I'm sure.

1 sounds great, as it seems to be a level capped series of events we can all do together as a guild, as a challenge, which fits in perfectly with my Long Term goal. And it would also be doable relatively short term, which is also good.

3 and 4 seem to me to be expansions of 1, though more long term than 1 is, and as such I support them. I also agree with BD that Dynamis runs as 4 outlines could be a great way for meeting potential new members (going off what I know about Dynamis), so we could work that into our recruiting guidelines when we have them solidified. This being in the future when we're at the point of actually doing 4 instead of just aiming for it ofc.

2 is somewhat different. Making massive amounts of money has never really been a goal for me. I just keep enough around to buy new armour, and to ensure I wont get too low on gil before I can top it up again. Making millions and millions hadn't actually occurred to me much yet. I wouldn't mind this at all, but it isn't really a priority for me.

5 I can't really comment on, not knowing enough about the endgame that is Sky/Sea. I do agree that a goal should be getting everyone to that endgame point, but getting people running them I cant really comment on.

Thinking about it, we seem to have overlooked perhaps the most important objective so far, dealing with both the short term and the long term. Just have fun and enjoy the game.
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

Forever an eXile and proud of it!

PostPosted: Sun Aug 06, 2006 2:59 am

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2 kicks in as a "need" at levels 50-60 (particulary at level 59). Near-endgame (remember endgame used to be 60) and current endgame equipment costs millions upon millions.

Ed hasn't noticed it because RDM uses most of its AF until it gets AF2 and that's the best combo with minor adjustments to swap/ins. Melee's on the other hand need cookie-cutter equipment that costs a good deal of cash. Call it a complexity of the job offset by cost of gear.

Also remember that Dynamis is 1 million gil per run. While it is true that when we get currency, we offset the cost - currency has other uses other then selling it to cover the costs.

5 is storyline. You want this I'm sure. Sky/Sea are side-effects. They're mainly zones for the continuation of the storyline. The fact that they house mobs that drop the most expensive equipment in the game and that they take good teams to take down is a by product that the gillsellers exploit, however they can be done by a dedicated team anyway. This however, isn't too enjoyable which is why I'd suggest steering clear from it until you've really nothing left to do or are overequipped and have confidence in your skill to compete with botting programs.

Luckily not the whole process is like that. The only thing you compete for are gems that pop the four gods. The gods that are popped are yours to fight and the whole gillseller principle stops playing right then and there.

PostPosted: Sun Aug 06, 2006 4:08 am

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Of those goals, Sky and Dynamis interest me most, FYI.

I prefer teh BCNMs to the ENM's I have tried, but I am game for anything level capped.

More tomorrow, sleep now :)
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PostPosted: Sun Aug 06, 2006 4:44 am

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It's a good thing too because Dynamis is essenitally the best thing for us if we look at it long term. Also note if we get the CoP thing down, we'll have access to Limbus as well.

1. This is probably the best way to recruit people who we know can cut it to be SSX or can't. With each Dynamis run, there should be plenty of people coming and going, and those who we sniff out to be worth it can be invited here. At the level to participate in Dynamis, they will not be joining just to get help. They'll be fully leveled and the only reason anyone will get into a linkshell then will be either for the good company where they fit in, or for further Sky/Sea farming and items. Since we offer the former, we should be good for that part of the equation.


2. If we sponsor the runs, this is THE way to get everyone's relic weapon fully upgraded in SSX (and this is my main goal with the game by the way).

PostPosted: Sun Aug 06, 2006 10:55 am

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not that i can really propose a lot of things, but here a suggestion:

- as BD and Ed have a lot of subjobs around lvl 30, can we not sometimes do things as a group of 30. for example little quests one of us needs help, but instead of doing it with a lvl 60 help, we just do it as a group all a the same lvl, so that it remains actually a challenge. examples are:


- missions until rank 5. this would require a lot of killing in delfkits tower
- dragoon quest dragon

this is may a bit booring for you high lvls, but i would consider it more a social event, where helpeing means keeping a challenge

PostPosted: Sun Aug 06, 2006 2:17 pm

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My intersts in the short term are more in line with what fire is suggesting, rank 5+ for everyone, help with unlocking subjobs, when they hit 40+, get people started on AF, and getting everyone who wants it, access to ToA.. Once we have a selection of advanced jobs at various BCNM levels, I'd like to see those.

CoP is a pain in the ass, but I think we may have enough to do them mostly internally, we can find the 6th, esepcially if we go the dual SMN approach, otherwise (maybe in additiion to), we need to get NIN or /NIN up for alot of folks.

We should schedule a run out to a crag, and at least let everyone see the Empty, maybe farm up some items. They are cool areas (and 30 capped). Maybe next weekend?

When folks start hitting 50, there are more traditional capped events we can do that don't necessarily rely on specific jobs (Assaults). Might be food for though.

Dynamis as a group is a bit off, people are levelling fast, but not BD-fast. I think I will personally be stuck as a hanger on in larger groups for my Dynamis fix, I also really like the beseiged stuff, but I can't ever seem to be in the expansion areas when it happens.

Those were the things rattling around in my brain, I personally want to be fluid about goals, and flexible around timetables, I understand not everyone plays games the way I do, so, as we solidify the base, lets make sure we have goals that appear as though we are moving in a positive direction.
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PostPosted: Tue Aug 08, 2006 1:24 am

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Hookay ...

Short term:
Get Levithan. Level Summoner for Subjob. Start Promies and ZM's. (Really want these XD) Make gil (=P), Get Nobles and Blessed Gear for 68-70. Try out the new TOAU stuff (like get all the stageing points and do assualts), Skill up to get Hexa Strike (at 163 atm. Hexa is 220) Kick the Shiz-at outta Maat(sooo scared to do it)

Long Term
Get to 75 on whm. Finish Promies, ZM's, and Bastok to Rank 10, Level a new job (maybe bst? not sure), Get all the Whispers for the summons to Unlock teh Puppy Summon and get teh devil one.

ummm most importantly to Have fun XD
(I will prob add more to this as I think of it)

PostPosted: Wed Aug 09, 2006 2:45 pm

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Things we can do:
Rank 1-5 (maybe 6, I think me, BD and Aucia can take him, certainly with one more higher level helper like Winbrian)
BCNM 20 and 30's (some not all, again with a couple SMN in the shell, more flexibility)
Subjob items
AF coffer keys (except the last AF where you have to fight big nasty's)
Level caps
Garrisons and Eco Warriors


Things we can almost do:
Promies (though now with Aucia, we may be able to do these, 2 SMN makes them not so bad)
Rank 6? (see above)
BCNM 40's
Assaults (level 50 and 60, 3+ party members, we might be able to pull them off now, I am just not sure)
Escorts (I think we can pull off Escorts with the 3 of us 60+, be alot easier once some of you slackers get a little higher)
Early ZM's (BD thinks we can do them, not sure if he meant in house or with pickup help)

Things we cannot do and need to be invited to:
Avatar battles
Dynamis (though, I think we can meaningfully contribute to these with the three 65 plus folks we now have, 2 mages and a 75 melee, gets us a foothold and builds a reputation of being able to participate).
Later ZM's

Those are my thoughts, having Aucia here opens up some more possibilities, having two 30+ SMN makes promies alot more likely, and opens up some of the BCNM 20 and 20's we didn't quite have the firepower for.
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PostPosted: Wed Aug 09, 2006 9:50 pm

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Thats a nice list! Helps us understand what we need. As from Summoner's My Smn is 22 and Im leveling it right now to get sub. So I should have it t 30 soon-ish. I just need to get Levi and start workin on Fenir >_>;

So we should be able to do at least Promies soon. (I know Hik wants to do them and he is workin on lvling a job too. So I'm sure we could get him to help on some things)

PostPosted: Wed Aug 09, 2006 11:51 pm

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:nervous: ...

/wave.

<whisper> I know this is an LS "onry" discussion, but I just wanted to let you guys know that you have my help for anything you need a hand with. My group recently got 4 more members to sky, and I think I could comfortably help/lead some ZM runs with you guys as you get there. As Ariones knows, I pride myself on my sleep tanking skillz in the BCNM40 Steamed Sprouts, and would be more than happy to come bard for your guys if anyone needs Erase or Utsusemi: Ni. I've been up and down the PM spires more times than I like to think about and am currently leveling SMN, so you can call on me for that as well. Ariones and Aucia both have me on their friend lists, so if you need a hand just holler :D. <3! </whisper>

/ja "Flee" <me>

/em returns to lurkdom.
Blarghl.

PostPosted: Thu Aug 10, 2006 12:09 am

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BlackDove
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How about we pearl you then?

PostPosted: Thu Aug 10, 2006 12:47 am

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BlackDove wrote:How about we pearl you then?
Yes, we should pearl you :)
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

Forever an eXile and proud of it!

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