Patch 16.0 now live!

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Patch 16.0 now live!

PostPosted: Thu Sep 22, 2005 1:51 pm

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NF
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Texture Upgrade and Biomare Revamp
Patch Notes 16.0

Alien Invasion Changes

Trimmer - Improve Actuators will now work as intended.

Fixed an issue with aliens having problems pathing to a city controller in Stret East Bank.

Chopped down some trees to make it easier for aliens to reach their targets in Central Artery Valley.

Fixed a problem in 4 Holes where aliens had problems pathing to the city.

Removed some monsters that spawned inside a city in Stret West Bank.

Fixed a city slot in Lush Fields to prevent a problem with floating buildings.

Fixed feedback for missing Alien Invasion expansion in criteria checks.

The clinique plastique no longer renders your head invisible if you were wearing sunglasses when using it.

Shadowlands Changes

New Nano Technician Nano line. NTs will find a new line of nano resist debuffing nanos in the Shadowlands Gardens.

Nano Technicians now have access to improved versions of some of their root and calm nanos.

Shadowlands Bureaucrat charms have had specialization requirements fixed and their durations adjusted to correctly reflect the hierarchy of difficulty required to execute them.

Mobs in Inferno missions have had their Psychic skills lowered, this should make it easier for Bureaucrats to find a useable pet.

The Fixer snare line nanos Intense Micro Entanglement, Intense Personal Entanglement, Intense Gravity Bindings and Intense Targeted Nanoweb should be working properly now.

The Fixer nano Slip of Intent should now upload properly.

Placed the nano Primordial Dissipation in the Inferno Garden shops.

Red Dusk should now work as intended.

The Shadowlands Temples will now reset after 90 minutes.

Self-only perks now execute on yourself correctly even if you have no target, or have a monster targeted.

Added PvP level restriction checks for using friendly perk items on players. This now correctly follows the same rules that govern nanos.

It is no longer possible to use friendly items and perks on towers.

Body Tackle, Curing Touch, Moonmist, Nano Feast, Chaos Ritual and Pulverize Perk Specials should all now grey out correctly.

Fixed a spelling error in the dialog of Prophet Nar Shere.

Spirits of Feet Defence now have a foot spirit icon.

Classic Changes

New Ground Textures New high quality ground textures have been added on Rubi-Ka. You can now choose what quality of ground textures to display from the options menu. (F10 > Visual > Textures > Ground Texture Quality)

The city of Old Athens has been given a significant facelift.

The mountain view from Borealis is now more impressive.

Biomare Dungeon Overhaul The Biomare dungeon in the longest road has been overhauled with new adventures for players up to level 100. You can find the release article here

The dungeon has been level locked accordingly.

All the previous loot still drops in the dungeon (although it may now appear in a different location) however the most sought after items that previously dropped in the dungeon now also appear as drops from some of the existing Rubi-Ka boss encounters. This will enable those players that may still want to acquire these items to do so even if they are over level 100.

A new Whom-Pah route has been added between Biomare and 2HO

Players who logged out in the old version of Biomare prior to the patch will find themselves outside the next time they log in.

Pet AI Changes - The following improvements have been made to pet AI and commands:

When the master performs a local teleport, the pet will immediately reconnect regardless of the distance between the pet and the master. (It was previously limited to 25 meters)

Pet command range, and the distance a master can stay away from an attacking pet has both been set to 42 meters. If you give a command to a pet that is outside of this range, you will receive a warning.

Pets will now clear their hatelist on /pet attack, /pet behind and /pet follow. This should allow their masters to help prevent them wandering off and trying to fight mobs you didnt ask them to.

Pets no longer attack anything that has its master on its hatelist. Pets should now only go after those mobs that are actually attacking the master's team or their pets.

Engineer dog pets now give their masters feedback when commands are issued.

Added "Coast of Peace" and "Coast of Tranquillity" to the Rubi-Ka in-game planet map. (Moved map coordinates to the file. cd_image/Gui/Default/MapCoords.xml.)

Vicinity Loot messages. When you loot items from a corpse what you loot will now be reported to new vicinity channels. There are two new virtual chat groups, one for team loot messages and one for vicinity loot messages.

Items no longer go to reclaim upon death. They will stay in your inventory. Reclaim terminals will remain in game so that any players who logged out with items in reclaim can still reclaim them.

PLEASE NOTE: this does not remove the need to use the save terminal ! It is simply that your items now stay in your inventory, you still die as normal and return to your last save location.

Nano programs will now automatically add themselves to the first available shortcut bar slot when they are uploaded for the first time. This feature can be enabled and disabled in options. (F10 > GUI > Misc)

A new option has been added to enable or disable the NCU window opening when you upload a new nano for the first time. (F10 > GUI > Misc)

The nano casting animation will now be played even when the last animation isn't finished.

The level limit for free for all PvP has been increased to 200 (please note that level ranges still apply so being below 200 is not protection from all above that a level 220 player can legally fight down to level 175 for example).

Side change forms now give a more accurate estimate of the time that they lock the side skill.

Tower attack messages are now sent when an attacker has initiated a new attack. An attack is considered new if it is the first in a tower combat cycle, or if the attacker has not started attacks for more than one hour.

The Iron Circle buff now properly requires 26 NCUs.

Slayerdroid Transference can no longer be executed while polymorphed.

Trader Nano leech nanos are now cancelled when the target leaves the playfield.

Beacon warp has been disabled in the ICC shuttleport.

Trader charms will now be broken if the trader is shaken out of his trance.

Neutral characters will no longer receive token chance progression messages (as they cannot receive quest tokens).

Added check in the tower build menu for the NW expansion.

You will no longer get the "Executing Nano Program: ..." if you don't meet the requirements.

Missions from mission terminals now have a shorter description.

The description of the Omni-Tek Award - Triple Flag of Humility is now changed to reflect the name of the award, as well as the number of tokens needed for the next version.

Advanced Restoration Kit is now properly locking the First Aid skill of the user rather then the recipient of the heal.

Second Tier Keeper Greaves now display properly.

Corpses would sometimes not disappear...this has been fixed.

NPC's will no longer wander into water when they aren't supposed to.

Removed a couple of big monsters from the ACG missions.

Fixed a visual bug allowing wielding of several weapons in one hand.

Changed the text for when the player is missed by a special attack, or the player misses with a special attack.

The "/stuck" command now does a fair attempt at using valid language in the feedback.

Added confirmation dialogs to "/org leave" and "/quit".

When your head flashes during talking, helmets will no longer change colour.

Enhanced the dialogue messages you receive when disbanding an organisation.

Assigned the correct Mesh to certain NPC's.

Fixed a problem with zoning between 4 Holes and Andromeda.

Fixed a hole in the ground in 4 Holes.

The party mixers who give the cyber armour quests should now have slightly different chats. (Not all of them talking about Newland anymore)

Cleared up some confusion about the goals of Jack Legchopper quests.

Simon Silverstone's dialog is updated.

Fixed a spelling error on the Failed Ring of Flying.

Long Axe and Whings construction manuals will no longer be available from vendors.
NF

PostPosted: Thu Sep 22, 2005 3:21 pm

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BlackDove
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Big fix.

PostPosted: Thu Sep 22, 2005 5:32 pm

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Blue Star
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It's more than that - Quite a few of the AO textures have been changed (Word is that Old Athens looks a lot different now).

Having said that, it's following the simple case of 'for every bug fixed, a new one appears'. The most public one being some city buildings floating in mid-air :weird:

PostPosted: Thu Sep 22, 2005 8:37 pm

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NF
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Items no longer go to reclaim upon death. They will stay in your inventory. Reclaim terminals will remain in game so that any players who logged out with items in reclaim can still reclaim them.
Thats the best bit, been waiting ages for that.. finally no more re-adding kits to the quickbar.. woot!
NF

PostPosted: Thu Sep 22, 2005 9:55 pm

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SSX-Killjoy
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Umm.. I can't seem to be able to dl the res part of the patch. Everytime it goes to download it, it just hangs at 142kb.. left it up for hours and nothing ever changed.. :(

I even went as far as deleting the entire patches folder, and still same problem.. :(
================================
I will be forever Shattered Star, but only as an
EXILE can I find peace in this lifetime.
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PostPosted: Fri Sep 23, 2005 2:24 pm

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NF
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Must admit not had a chance to download patch yet due to modem falling off desk issues so can't shed any light on it, anyone else having probs?
NF

PostPosted: Sun Sep 25, 2005 11:20 am

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Blue Star
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There's quite a few issues on 16.0 but no patching problems AFAIK :smack:

Silirrion posted a link to get it manually via BitTorrent though (link) - Try that :)

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