Ozone wrote:KK, I'm an Enhance Shammy. Hiting the mid-60's I'm starting to use my totems a bit more often. Here's what I'm currently doing. It seems to be working OK but I'm wondering if there's any opinions for improvement.
Totems: Magma (fireballs), Stoneclaw (distraction), Mana Spring
Tactics: Pull with lightning, drop totems as mob approaches, stormstrike, earthshock
Not sure if magna is the fireball one, but if it is, then that is the best if it's the aoe one then you'll find that you run out of mana a lot. Unless you pull way too many mobs, you can pretty much take stoneclaw off your bars. If you are shocking a lot then the wrath of air is better for you. Frost shock or fire shock is acutally better than earth shock unless you are only using earth shock to stop casters. When i was lvling I find that if I start with a lighting bolt then a frost shock folow by another lighting bolt and another frost shock by the time the mob gets to me they are very much close to dead even when you are enhancment. Of course this is single mob pulls and i usually drop scorch (fireballs) and mana srping and wrath of air. But honestly most of the time when they are singles I just go in without any totems and just start wacking. Works just fine for me. However if the mob is about 4 lvls high then you want to do the bolt, frost shock, bolt, frost shock thing with totems. Or if what you are trying to kill is an eliet. Soloing E's are pretty easy for shammys to do with all those totems.
Totems: Tremor (fear removal), Grounding (spell distraction), Magma
Tactics: Go WTF!, panic, spin about a bit, drop totems, stormstrike, freeze (if rogue or warrior), earthshock (if mana user)
Again only use earch shock if they are casting something if they are not casting then it's a waste of mana. Rogues and warrior are best killed by a resto shammy (sorry) due to earth shield. I can solo a decked out rogue with a poision cleaning totem, earth shield, and frost shocks. To deal with the two classes cast interupts I fool them with mixing lighting bolts and healing spells so they are not always interupting my healing. Believe it or not your best friend during pvp is that you can heal yourself, but don't wait till you are one shot away from being dead to do it, keep yourself topped off as much as you can and since you are enhancement water shield is your best friend esp after they changed it.
Totems: Windfury (buff all member weapons), Mana Spring, Fire Resist (as needed), Ice Resist (as needed)
Of course just group dependent if you got no melee then don't bother with windfury. Or if your only melee is your tank then wrath of air is probably much better unless your tank has problems holding aggro. Resist totems are acutally not that useful untill you get to raiding instances with the exceptions of real resist heavy 5 men's. I can't really think of any off the top of my head. I don't think i droped a single resist totem until kara for shade and even then sometimes it's just better to do wrath of air, scorch, mana spring.
I have played other shammy speccs but for me resto is my shammy thing. I find that it might take me slightly longer to kill a mob, but I never die to them and i never get suprised by gankers. I have rogues and druids tried to kill me with a mob on me on multipul occasions and I always win. Another thing to think about as an enhancement shammy on raids is the tranquel air totem to decrease your threat. Enhancement shammy really ride the aggro line on the edge, of course you can't do it if the tank is in your group.