Zanzibar style mission?

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Zanzibar style mission?

PostPosted: Thu Feb 10, 2005 5:13 am

Singh
Posts: 6
Joined: Thu Feb 10, 2005 3:31 am
Location: Singapore
I've been thinking about this for a while, especially after playing the Zanzibar level on Halo 2. The entire concept of vastly different equipment and base layout for each side made quite a difference when it came to the amount of insane fun one could have in the game.

How do you think a mission in the same style of assault vs defense would work out in FS2 Multi? I certainly havce It certainly is possible using the latest Sexps and what-not, I can even make the gameplay styles of bomb assault/defense, CTF and the others if required. The only problem I can foresee is making up a base which has at least _some_ characteristic of being fortified, without making it too hard to overcome....
There is a rule in the universe, saying that anything is possible. But then, if anything is possible, is it not possible that in some instances, everything is actually impossible?

PostPosted: Thu Feb 10, 2005 6:38 pm

c
Posts: 363
Joined: Wed Sep 01, 2004 5:49 pm
I made a mission of just that type when I played on PXO some years ago.

It was pretty fun, if somewhat unbalanced.

And then of course, I made the bane of silly point-n00bies, TvT Rebel Intercept :D

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