Alright, let's see if some sample builds spur your imagination....
While looking these over, it's important to note that both the Gargoyle and Executioner have most of their weapon hardpoints on their arms, and those mounting points are quite low-slung. The Executioner has a few torso omnipods that provide a limited number of higher mounts, but the Gargoyle does not. This means that these chassis have limited ability to poke in and out of cover in long-range engagements, so the sample builds will focus on short- and mid-range loadouts.
First, as much of an apples-to-apples comparison as we can muster. My UAC20 Loki
is a pretty strong performer, but it has limited armor capacity, being one of the smaller heavy chassis. Running an identical weapons loadout on a Gargoyle
trades a heat sink for another half ton of ammo and 128 points of armor. Alternatively, dropping a half ton of ammo and doing a simple armor shave gets the lost heat sink back. Going up to the 95-ton Executioner
, with the same weapons adds another 96 points of armor beyond what the Gargoyle carries, three heat sinks beyond the Loki, the larger ammo load of the Gargoyle, and MASC and jump jets to make up for some of the maneuverability lost to its lower base speed.
Since the Executioner offers a few hardpoints that are good for sniping, I worked up an unusual sniper build
. The TC7 is what makes this one an oddball, and I'd need to do some experimenting, before I could in good conscience recommend the build to anyone else. The chief benefit of the targeting computer on this build is that it drives the projectile velocity of the PPCs up to that of a Gauss Rifle, making it easier to hit those distant targets. It also lets you more easily back up your PPCs with ER small lasers, since the range bonus from the computer drives the lasers' effective range up to 230m-250m, depending on if you use the range module.
Given that the Gargoyle has no high hardpoint options, there's little sense with designing builds that use longer-range weapons than boring laser vomit
(and given the range of Clan LPLs, even that doesn't make a lot of sense). Since this is such a bog-standard combination of weapons, I won't belabor the description.
The next Executioner on the list is a non-ballistic brawler
. Medium pulse lasers and ER small lasers have a similar overlapping range profile, and all of the lasers come into or are near optimal range, when the SRMs can be brought into play. All the heat sinks should allow this build to sustain a pretty brutal barrage at close range, even without a giant UAC available. Finally, the TC3 is there because there wasn't any other useful way to fill the tonnage with only three crits left.
A comparable Gargoyle
gives up a bit more range, but because it isn't hauling around fixed equipment, it has more room for heat sinks, allowing it to run a little cooler in an extended fight.
One interesting thing the Gargoyle has that the Executioner does not is combination ballistic-missile omnipods for the arms. That allows for some goofball builds like this
. That's not as silly a weapon loadout as it might first appear. Granted, all three need to be fired a little differently to hit a moving target, but since the ideal range for ER medium lasers, UAC10s, and LRMs is about 400-500m, you can pump out maximum damage from quite a distance. This lets you leverage the Gargoyle's 87kph top speed to control the range of engagement against other assaults and even most of the game's heavies.
So there's some ideas. What are you interested in seeing me play in the late September/October timeframe? Remember, I'm just looking for opinions, not necessarily informed opinions, so even if you've not played either chassis (or MWO more broadly), you're still welcome to chime in.